Timelining

Okay. Alright. So. I am not a plotter by nature, and any kind of organisation system I have tried has failed me utterly. Something about all of the bits and bobs (especially in certain speciality writing programs) leave me irritable and unproductive. This shouldn’t go here, and what is that doing there, grumble grumble. Too bad I’m not a programmer, or I would just make my own application the way I want it.

But there comes a time when some things are necessary, and you either adapt, or fall to the ground in a sobbing heap. I adapted, and man, have I ever been missing out on the fun!

The Damning Moths requires an ongoing timeline. Simply put, there are a number of vital players in different locations who I need to keep track of, even if their actions never show up on paper. Oh, sure, I hummed and hahhed over how best to do this, and tried the sort of standard-looking horizontal timeline dealie (you know the kind they have to depict historical events or a person’s lifetime). That flopped. Too many people, too many things happening, too difficult to modify; I found myself holding the original sketchy outline of “character, location, and event” in a messy pile in my notebook, with a bucket-load of extra frustration. So what do I try to keep this tidy and easier to reference to prevent mistakes?

I realised at some point, people use daily planners in the format they are because it’s the effective way. I already knew the calendar system for TDM (which is actually far too complicated to relate in a few sentences), the length of the years, the months and seasons, so forth. Which lead me to the somewhat lengthy, but ultimately very useful process of creating the full calendar in a normal OpenOffice document, using a table. Yep, just like a real calendar, with little boxes for each day, or month, or year, depending on the level of detail it holds.

As such, I have several versions to reference. The historical, which is just years listed, because the characters have lifespans of hundreds of years, so I just use that to note births, deaths, and important events like wars, covering the past several thousand years as I need it. Then we move down to important years, which shows all the dates for a more specific tracking of events and the season they occur in. And now, the individual book calendar, which follows where people are at times of the day and when important plot points are revealed to various characters.

Sound complicated? It is and isn’t; when TDM deals so heavily with misplaced memory and deceit between people that the individual character’s knowledge at different times is a major factor, this makes it much, much easier. It took a lot of work in the first place to build the calendars. But it’s so refreshing to have it finally laid out where I can see everything at a glance, and I’ve kept blank copies of the yearly calendar to re-use for each subsequent book. There won’t be future issues regarding who is where and what they know about at the time. I’ve got it covered. I can easily figure out people’s relative age during events through history, keep track of who knows who and when they meet, and of course, at the book level, I can make sure no one will be written in two places at once as these subplots come crashing together. It’s exciting.

~A

Well, that wasn’t what I was expecting

As usual, the exact details of my story are worked out as I go. I need enough flexibility in my plotting to implement the good stuff which inevitably comes along after I’ve already started writing. On the other hand, sometimes figuring out the important parts when you reach them doesn’t always bode so well. Sometimes you hit a challenge which is solved in an even more difficult fashion.

Ever have a story or plot point you’re not sure if you should write for its intensity? I’ve come across the first instance of a fully justified, genuinely evil action which fits in exactly with the story. It ticks all the right boxes for reasons and rational in the world setting and for the characters in question. But I’ll be damned if it’s not one of the worst ideas I’ve ever come up with. For all the murders I’ve already written, the characters eaten alive, those betrayed and hurt beyond recovery, this one idea actually makes me pause. I got teary just coming up with it, and it sure would be hard to write.

The thing is, as I said, it slots right into place. It’s the big, awful catalyst I need. It works with all these other plots and subplots swimming around it. And I kind of want to write it. I want to be scared of what I’m creating, if only a little bit.

On that subject, I will always remember reading an interview with my favourite author, Matthew Reilly. In case you haven’t read any of his work (go fix that problem now, don’t worry, I’ll wait while you buy one of his stories), you need to know this: He kills any character. Not a single one of them is safe, no matter how important they are, and Matthew wields that power with a deftness and investment which really makes my experience reading his work superbly memorable. In one of his books, he kills a major player. It’s huge; this isn’t just killing a very important character like all those others, we’re talking “central to the setting he’s built” kind of character. In this interview, he spoke of debating over whether he could go through with it. Writing that particular death over all others he had put to paper. What it would mean to him, and to the readers, when that character is killed. He admits he had to take a break after getting the words down. But the important part was, for the story to go the right way, and for the surviving characters to face this challenge and grow, it needed to happen.

I know what it’s like now, in a surprisingly intimate way. Do I go through with this? Write this horrible event, knowing what it does to the characters, knowing how challenging it could be to readers?

You probably already know the answer.

~A

Reasons I am a writer: 1

I love people-watching; writing stories is the ultimate way to apply the knowledge I have acquired, and watch the characters respond in exciting ways.

I’m more than a little bit sadistic when it comes to fictional entertainment. Putting characters into terrible positions and then making things get worse leaves me cackling. Literally. With perverse glee.

Books were one of my first loves. My memory isn’t so great for detail, which means I get to make myself the stories I want to read, and still feel some excitement and amazement when I reread the work after a while.

I have ideas, whether I want to or not, so it’s really gratifying to be able to put them to use. I feel an overwhelming sense of pride when I look upon something I’ve written. I’ve used my time well. I’ve been stubborn and persistent and it’s culminated with something awesome.

Just some of the reasons I am a writer! What about you?

~A

This goes out to the Gunjin

Back in the days of old, I hung out with a lot of text-based role players. Amidst this group were a particular crowd who role played as magic users and warriors, demons and beasts of ill-imagining. Their purpose was to write the most epic battles you could imagine.

I dipped my feet in and wrote in a couple of battles. Would you believe, some people shy away from fictional text-hitting a girl? In a setting where this attack is meant to happen? Well, I experienced that, at least once, much to my character’s dismay. She was ready to bring it, but her opposition barely came to the party. I also role played as quite a few insane characters, which made text-battling very, very fun. In fact, characters of dubious mental stability have become a recurring theme. They are just too deliciously entertaining to write!

I also spent a lot of time as a designated panel judge for major battles and writing “tournaments” for this group. In this role, I learnt a lot about another side of writing. Because part of my job was to explain exactly why one person’s efforts in the ring had been superior to another’s, I had to understand what I was reading and why it worked or didn’t. I broke down a lot of work in that position, and analysed the description, movement, ferocity; the creativity, environmental use, and especially, the give and take of a battle. It taught me a lot about writing fight scenes.

One of the most important factors to me was always how untouchable a character was or wasn’t. There’s nothing great about a character who is never hurt, never at risk. If a writer remembers to let their character take a good beating in the middle of their turn and still overcome while considering the disadvantaged they’ve just written in, it’s going to be a thrilling battle. Nothing else works on the same level as seeing a character trampled, then still manage to fight back. Observe any successful action film and you’ll probably see this, well, in action.

The Damning Moths is no stranger to battles, and a lot of the essential elements for a good fight can harken back to my days of role playing. I know, those dudes won’t ever see this: but thank you. You can’t imagine how fondly I remember you, and miss you, and think of those who taught me the most when I’m in the middle of having my characters tear each other apart. Thank you.

~A

Ups and downs

The problem with trying to be positive about the achievements I’ve already made, the goals I have reached, and the work I have successfully completed, is that I am still all too aware of what I haven’t gotten around to doing yet.

I know, only so many hours in the day, busy person with many responsibilities, Life constantly getting in the way with a relatively challenging year behind me. I do know that. It doesn’t help knowing exactly why I am still behind on what I intended by this point. Being able to catalogue my positives doesn’t erase the comparable negatives.

I do try to stay up-beat about things, of course. After all, I’m sitting on a really engaging fantasy series which just requires patient attention to get the first book out there. I keep myself sane by working out numerical estimates. Check the amount of words remaining, divide by page averages, calculate how many weeks it will take me if I cover the bare minimum every day. It gives me the sense of an ending. This isn’t going to be forever. There is a point within reach where things will be finished. And it’s not too far away, even just getting through a single page each day.

I have the trouble of impatience (I know, I’ve talked about that too much already), which means I bury myself amidst a mound of doubt when things hit delays. Today’s lesson is: stop measuring myself at my peak rate. It makes me feel bad when I can’t maintain the pace because uncontrollable things cropped up in the meantime.

I just need to trust in myself, and in the Universe, that the overall plan is going just fine. As long as I show up for the minimum each day, just one little page, there will always be forward progress. Chipping away.

~A

The amazing, beautiful depression of book three

Book three of The Damning Moths Anecdota was actually what started me writing the series. I’ve known certain things about this book since the moment of conception; scenes which would be integral to the overall plot. From these seeds, much of the world lore and characterisation was born.

Last night while at work, a lot of book three happened in my head. Certain key scenes in books one and two carry over emotionally into the main points of the third story. Things were just right for me to follow these scenes and understand the direction of this story arc.

This morning, as usual, I sat down to work on The Damning Moths and hunted for some appropriate music. I came across the perfect song for the culmination of last night’s ideas, a song which just broke all of my plans to edit and demanded I write this book. It isn’t just one of those “make notes and get to it later”, this is all-consuming. Depending how you see the situation, this is either awesome, or really unfortunate, because I have written a lot, but edited very little.

I’m a big believer in taking what’s offered to you; if my mind is fixed on these parts of the third book, I might as well write them. And they have come out smoothly, without effort. The setting is all there, and I have reached “Flow”. Nothing like writing completely out of order! Also, this book is depressing as hell. You’re all forewarned. Book three. I knew it would be this way, but I have had a few moments of wondering how I can possibly love my characters so much when I’m doing this to them.

I am definitely a tragedienne; the one prone to choosing tragic roles. I revel in sad music, my favourite stories kill, maim, or impossibly wound my favourite characters, and this definitely shows in my writing. There’s a lot of struggle and sadness for my characters. It all makes me love them more, though. To have them experience loss and death and their own melancholic realisations. The actions of other characters. Challenges they don’t know if they can survive. And speckled in between are the moments of light and love and happiness to contrast all the parts which make me pause, close my eyes, and feel an echo of their pain. Writing is hugely emotional, especially when the right song is on repeat for hours at a time.

With things the way they are going, I should manage to get these scenes out of my system with plenty of time left to get back to editing, and then I have all this head start on the third novel… when I am finally meant to be writing it.

~A