Reasons I am a writer: 1

I love people-watching; writing stories is the ultimate way to apply the knowledge I have acquired, and watch the characters respond in exciting ways.

I’m more than a little bit sadistic when it comes to fictional entertainment. Putting characters into terrible positions and then making things get worse leaves me cackling. Literally. With perverse glee.

Books were one of my first loves. My memory isn’t so great for detail, which means I get to make myself the stories I want to read, and still feel some excitement and amazement when I reread the work after a while.

I have ideas, whether I want to or not, so it’s really gratifying to be able to put them to use. I feel an overwhelming sense of pride when I look upon something I’ve written. I’ve used my time well. I’ve been stubborn and persistent and it’s culminated with something awesome.

Just some of the reasons I am a writer! What about you?

~A

New books from Martin Livings, and Greg Chapman!

Coming from Dark Prints Press, publisher of Surviving the End, are two new novellas from Australian authors to tickle your dark side:

Rope by longtime horror writer Martin Livings, featuring the scenic seaport Fremantle and its historical prison.

And Vaudeville by author and graphic artist Greg Chapman, with classic demonic horror awaiting.

Click here for both Rope and Vaudeville

~A

This goes out to the Gunjin

Back in the days of old, I hung out with a lot of text-based role players. Amidst this group were a particular crowd who role played as magic users and warriors, demons and beasts of ill-imagining. Their purpose was to write the most epic battles you could imagine.

I dipped my feet in and wrote in a couple of battles. Would you believe, some people shy away from fictional text-hitting a girl? In a setting where this attack is meant to happen? Well, I experienced that, at least once, much to my character’s dismay. She was ready to bring it, but her opposition barely came to the party. I also role played as quite a few insane characters, which made text-battling very, very fun. In fact, characters of dubious mental stability have become a recurring theme. They are just too deliciously entertaining to write!

I also spent a lot of time as a designated panel judge for major battles and writing “tournaments” for this group. In this role, I learnt a lot about another side of writing. Because part of my job was to explain exactly why one person’s efforts in the ring had been superior to another’s, I had to understand what I was reading and why it worked or didn’t. I broke down a lot of work in that position, and analysed the description, movement, ferocity; the creativity, environmental use, and especially, the give and take of a battle. It taught me a lot about writing fight scenes.

One of the most important factors to me was always how untouchable a character was or wasn’t. There’s nothing great about a character who is never hurt, never at risk. If a writer remembers to let their character take a good beating in the middle of their turn and still overcome while considering the disadvantaged they’ve just written in, it’s going to be a thrilling battle. Nothing else works on the same level as seeing a character trampled, then still manage to fight back. Observe any successful action film and you’ll probably see this, well, in action.

The Damning Moths is no stranger to battles, and a lot of the essential elements for a good fight can harken back to my days of role playing. I know, those dudes won’t ever see this: but thank you. You can’t imagine how fondly I remember you, and miss you, and think of those who taught me the most when I’m in the middle of having my characters tear each other apart. Thank you.

~A

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